cannasite.blogg.se

Hand of fate minotaur
Hand of fate minotaur











So if we forgot the skull, we could go back. Once you cross the floor, the trap deactivates. You can hear the sound of something growling in the distance. However, the speedrunning community for this game has apparently found out that if you just hold Alt while you walk straight across the room, the trap never activates.Īfter reloading, I got this random message. The sharp eyed among you may notice that there's a second solution to this puzzle. Given the clue above, it's just easier to show you the answer. Three roses laid upon the bower, A scythe for he who cuts the flower, A crown, a dove, most noble race! Thy bones make sacred this dread place. Let me just copy from page 35 of the manual. In case you managed to brute force the Cliffs of Logic, the last bit of copy protection in the game is here. Alexander has a feeling that the unique floor isn't merely decorative Except for the tiles directly in front of the doors, each tile bears an engraving. yoink!Īlexander is standing in a room with a tiled floor. We need a skull for one of our spells, so. Where the skull came from is a mystery, since the other remains seem to have their skulls intact. Three of the skeletons are completely intact.Ī lone skull lies on the ground among the skeletons. Perhaps they were victims of the minotaur or perhaps they died while wandering lost in the maze. These bones seem more recent than the ancient catacomb bones that Alexander has seen so far. The remains of several unfortunate souls haunt the room. Our first destination is the Skeletons room. A lot.Īlso for some dumb reason, once you walk into a NO FLOOR room, you can't reload your last save until the death pun pops up.īack at the entrance. So you need to save often while you're in here, if you're stumbling around blind. Time to demonstrate something.Īs he walks through the doorway, Alexander gets a VERY bad feeling about this room.Įvery NO FLOOR room is the same. We just took the long way 'round, but we're at the NO FLOOR on the far bottom left. (From entrance) west, west, north, north, west, west, south, south I should note that there is no green mark just left and south of Maze Floor, so there's no passage in that direction. I'm not sure why we marked them, but whatever works! I'm gonna refer to directions relative to this map, so get used to seeing it. Each green mark is an exit, each orange mark is a skeleton in the wall. This is a map that my mother made way back in the day, back when this game first came out. I'm going to post something kinda cool, though.

hand of fate minotaur

They're also not an especially great setpiece, even if they are memorable.

hand of fate minotaur

They're what I'm calling the second exam puzzle. The catacombs are a maze of rooms that look mostly identical. It seems that leaving the catacombs by THAT door is not an option. The catacombs' entrance door is locked from the outside by the Winged Ones guards. Part 11: Hand-to-Hand Combat with a Minotaur XI - Hand-to-Hand Combat with a Minotaur













Hand of fate minotaur